sabato 27 aprile 2019

The unbearable lightness of Digital Delivery

The rise of digital delivery in the entertainment sphere is a topic widely debated in recent times. It doesn't matter how we look at it: digital delivery is the most economical solution for the video game industry and the cloud-based services are only the tip of the iceberg. With the growth of increasingly high-performance internet connections, new dynamics and phenomena are also emerging, rewriting our way of perceiving everyday life. A good example is how we conceive property, the way we own something, which is becoming less and less linked to the actual presence of a material component.

martedì 16 aprile 2019

Art is Strange: talking with Dontnod about challenges and inspiration

The EGX Rezzed is one of the most awaited appointments in London during spring. It usually anticipates BATFA Awards and behind its doors, indie developers show their creations while an impressive amount of great panels full of special guests fill the calendar between the many hand-ons available. During one of these panels titled "Developing Daniel", Co-Game Director and Writer Jean-Luc Cano and Producer Luc Baghadoust talked about the new challenge creating Life is Strange 2 and what inspired the team. After this half an hour of interesting backstage, I had the pleasure to talk with them and delve into the topic.

venerdì 12 aprile 2019

Patrice Désilets restarts from the very beginning

The story of human evolution is amazing. Non-linear, chaotic, unexpected. We started from a curious adaptive advantage, the ability to discern the red colour from the rest of the range, which helped us to distinguish unique elements: ripe fruit, safe food, a way to survive. Soon those resources diminished and from the trees, we pushed ourselves towards the ground, an insidious environment that forced us to rise on the strength of our legs, widening the horizons. The walk became a run and the run then blurred into a marathon of millions of years. Now we are the pinnacle of the food chain, self-conscious, able to perceive the extraordinary miracle of existence. At the head of Panache Digital, Patrice Désilets - Assassin's Creed's dad - wants us to experience all these things through Ancestors: The Humankind Odyssey, his new, ambitious creature.